Our second set of three missions started this past weekend. The ones I selected this week are the basic, Defend the Find, Bounty Hunting from Empire in Flames, and Warmachine from the Nemesis Crown scenarios. There is quite a bit of money and booty to be gained for successful warbands.
We also had our first player vs player battle this weekend. The Lizardman 'Temple Guardians' of Ed went up against Judith's Norse 'Sea Wolves' in the Bounty Hunting mission. As I am using forest area terrain, the Norse band hid amongst the trees afeared of the skink missile fire. In the end the Norse voluntarily routed after losing several wolves and a henchmen, to hand to hand combat. In her defense, several of her models were down as well when her turn started. She could have lost more.
My wife's Night Goblins brought out her brand new River Troll! Me, playing the NPC Beastmen with the Mortar perfectly guessed the ranges each time. Each time it scattered too, but I was pleased with myself. I was until I got a critical '6' with a club. Using the expanded critical chart, a '6' with a club is the most powerful weapon in the game. I was able to take out the troll with a single swing after avoiding the troll's charge. Needless to say, if the troll had died, I would have had to sleep in a hotel.
As the Games Master for this campaign, there are several things I would like to mention for others. First, the Games Master should know the rules very well. This goes for almost any campaign or tournament. If, on the off hand chance something does come up that you do not have an answer for, you as the GM must make a quick but good decision to keep the game going. Especially, if researching the question can slow or stop the game. This is the main thing you want to avoid, game stoppage! Second, you want to challenge your players. Give them something that makes them think, or work hard to defeat/accomplish. You know how after playing John Madden Football so many times you get bored of beating the computer 77-0. That's when you ignore the game and go on to something new. That is what I am talking about, boredom, old-hat. The best games you ever remember are the ones where it comes down to final play or move that wins the game. Being down 17 with scant time remaining, yet you still pull it off. That is how you want the game to go. Admittedly, as a GM I have upped the player's opponents once in a while to make it tougher. Don't tell them, but I even doubled the hit points of several monsters at times. I sorta hope my wife got that feeling of accomplishment of winning after I brained her troll. Fortunately for me, the troll as a henchman can never die. He just regenerates. Which saved my skin!
|Warmachine Scenario: the mortar sits in this Ebay bought Hirst Arts castle.|
|And the Troll, just before he got his head smashed! I felt like high-fiving everyone, wife very upset!|