Thursday, April 11, 2013

Mordheim Week Four

Our fourth week concluded this past Saturday. Our fifth week begins this next Saturday with new maps and new missions. With the 'Thing in the Woods' mission, we finally had a continuing casualty (lycanthropy) after 5 battles. The NPC Reiklander band that I was controlling got royally mauled by one of the bale wolves. It took out 6 members by itself. Every henchmen suffered a fatal wound. The only exception was the Ogre bodyguard. 

I was on the verge of retiring the warband due to them losing half of their warband and them being an NPC band. But from the very first week, the players requested I continue the NPCs and let them grow, good or bad. Since then, I have been tracking their history. Originally the filler warbands were created using 400gc. This made them weaker from the start. I wanted the players to have an opponent if they moved into an open hex, but I didn't want them to run into a brick wall. Yet, with the dice gods, things have gone wrong for a player warband. The plan was to have generic warbands set up at 400gc levels, 500gc levels, 600gc levels, and even 1000gc levels. This would make it easier to set up a Boss warband. Once the map fills up, the non-player bands will fall away. I will pull them out one by one based on their strength, with the Reiklanders currently looking to be the first to face 'sequestration'.

At the end of each week, I have the winners select a location they wish to move into for the upcoming week, no win equals no move. The order of movement depends on the warband ratings. The band with the highest rating can choose to have the higher ratings choose first or the lower ratings choose first. Think of it from A to D or from D to A. This gives a reason to have a high rating since I have removed some of the choices with regards to mission. In my other campaigns I had the players email me where they would like to move to next. This incorporated a 'Fog of War' element to it. This time I do not have a numbered map. It used to matter before as there were specific sites that had point values or other benefits for warbands or certain locations led to certain missionsi.e. Undead and cemeteries, Wizard's Tower. Since I am not utilizing map terrain to determine battles, this isn't too big a problem. When I get more ruined buildings, I may switch back to the original idea and Mordheim map.

The Thing in the Woods: The trees are made from PVC pipes covered in plaster tape supported with thick wire and insulation at the base.

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