In the process of painting up some of the Vengeance Weapon Batteries. They are part of the GW Apocalypse release. Very simple models with very few parts and no spruces. I purposely left all the gothic add on off of the models. I want them to look more like field fortifications than armed pieces of architecture.
The random creations of a colorblind model painter, mostly GW figures. Updated most Thursdays...
Tuesday, September 17, 2013
Thursday, July 18, 2013
Four Color Camo Scheme on Chimeras
| Two completed Chimeras in 4 color scheme |
There are a few rules to remember when using spray cans. These are basic pointers, if you already know these skip to the next paragraph. You want to spray the paint on lightly. Spray the paint on from side to side or up/down. You also want to begin spraying before you actually get to the model and carry through till you completely pass the model. Keep the can about a foot away from the model, too close can be too thick, too far can lead to it drying too soon, very not good. Check the humidity in the air, this too can cause bad things to happen with the paint.
I first primed the vehicles with black. Any brand of black will do, although I used Army Painter. This is just a base coat for the paint to adhere to. This initial layer was left to dry overnight. I then used a grey. In my case it was the remainder of my Adeptus Battlegrey, now Mechanicus Standard Grey. I also used Reaper Ash Grey later on for other vehicles. I tried to give the tank a good coverage of the grey. I wasn't too intent on making sure every nook was painted. As I put other layers on, they should get those locations I missed. In addition, having some of the black, or other future colors, peeking through gives it some variety. While this layer was drying, I laid out a strip of Tamiya Masking tape of about 8-10 inches in length.
I then randomly placed the tape onto the tank. The designs can be completely up to you. Be creative if you wish. Cut holes into them to let other layers through. Go round, or add more than 4 sides to each piece. You can vary the sizes from small to large. These will mask the grey under the tape from any other colors that we may put on. When it is finally done and all the tape is removed, the grey will have the appearance of being the last color put onto the tank. When the tape is placed onto the tank, be sure to burnish the edges down to prevent the future layers from seeping under the tape. For this you can use most anything that is smooth and rounded. I used a sculpting tool. Once I was happy with the placement, I proceeded to add the next layer of paint. The next layer happened to be leftover Tamiya Desert Yellow in a spray can. Tallarn Sand is a good replacement. I sprayed this onto the tops and sides of the tank. I didn't go for the bottom of the tank or the bottom of the 'wings' either. Then while that layer was drying, I again got the tape out and cut more designs. I then airbrushed on Graveyard Earth, which is now replaced by Steel Legion Drab. I got the tape out again, but this time I went for varied stripes of tape. Another point, try to have your tape pass over, contact, or in some way contact your previous pieces of tape.
Finally, the last layer of paint was a dark green. I went back to a spray can of Army Painter. I want to point out one thing here. Ultimately, you want to use a spray paint that you also have in bottle form. If you have to do any touchups for any reason, you want the colors to match. This is one of the reasons why using an airbrush is preferred over a spray can. This last layer I tried to get a good coverage over all the tank. In the real world, this layer would usually be the base layer that all the other colors are then added onto.
I let this layer dry after approximately 30 minutes and proceeded to remove the tape carefully. Using an exacto knife to lift an edge on a mask piece, I removed it with tweezers. Here you will see that around the first pieces of tape that there could be raised spots where the paint has built up. You can break these down with a fine sandpaper.
I then randomly placed the tape onto the tank. The designs can be completely up to you. Be creative if you wish. Cut holes into them to let other layers through. Go round, or add more than 4 sides to each piece. You can vary the sizes from small to large. These will mask the grey under the tape from any other colors that we may put on. When it is finally done and all the tape is removed, the grey will have the appearance of being the last color put onto the tank. When the tape is placed onto the tank, be sure to burnish the edges down to prevent the future layers from seeping under the tape. For this you can use most anything that is smooth and rounded. I used a sculpting tool. Once I was happy with the placement, I proceeded to add the next layer of paint. The next layer happened to be leftover Tamiya Desert Yellow in a spray can. Tallarn Sand is a good replacement. I sprayed this onto the tops and sides of the tank. I didn't go for the bottom of the tank or the bottom of the 'wings' either. Then while that layer was drying, I again got the tape out and cut more designs. I then airbrushed on Graveyard Earth, which is now replaced by Steel Legion Drab. I got the tape out again, but this time I went for varied stripes of tape. Another point, try to have your tape pass over, contact, or in some way contact your previous pieces of tape.
Finally, the last layer of paint was a dark green. I went back to a spray can of Army Painter. I want to point out one thing here. Ultimately, you want to use a spray paint that you also have in bottle form. If you have to do any touchups for any reason, you want the colors to match. This is one of the reasons why using an airbrush is preferred over a spray can. This last layer I tried to get a good coverage over all the tank. In the real world, this layer would usually be the base layer that all the other colors are then added onto.
The next step I took was to complete any extra paining. The guns were painted and washed. The pouches were painted and washed too, the shovels, etc. I then sealed it with a light layer of gloss and applied decals, sealing it again. The gloss coat allows for the decals to settle easier. In addition, the weathering layer is much easier with a smooth coat.
Using oil paints for weathering is the part that gives most people pause. As they work so much differently than the standard acrylics, many people don't like to step out of their established comfort zone. In this case it was extremely simple. Get a can of turpenoid and a small tube of Van Dyke Brown or even Burnt Umber. Squeeze out a small amount of the paint. I put mine into the lid of an old jar and poured out some turpenoid to create a wash. You may need to experiment here to get the consistency you like. Then, using a detail brush just touch around the rivets with your wash. The paint will fill in the area around the rivet like magic. It'll make you wonder why you never tried it in the first place! Even better, if you went to far or don't like how it came out in some spots, you can wet a qtip with turpenoid and just wipe it away. Here is where the gloss coat really helps you out. Another trick you can try is to dampen a flat brush and lightly drag it down the sides of the vehicle pulling the paint down to create a nice effect akin to rain washing down the side.
Knowing these simple to use tricks, you can change things up and try different combinations. Go for a striking color shame if you wish. This can also be used to great effect of Tau and Eldar craft as well. Imagine a large dragon template cut out in tape and placed onto the edge of a Wave Serpent.
Tuesday, July 16, 2013
Mordheim Week Eight
Finally, our week eight arrived! After about two months, we were able to get another turn in. And this time, the bands Warband Ratings really played a part. The Temple Guardians had the highest rating and chose to pass on the initiative. In our case, this reset the order of movement, forcing the teams with the lowest rating to move first. Resulting in the Temple Guardians going last. All of this led to a huge scrum near the middle of the board with Ed, cajoling three of the other players into the large four-way battle.
I only had one table setup for the large battle. That was no problem. The only issue was, knowing how Armageddon games go, and large numbers of players in RPGs too, the game tends to last at least twice as long. By the time we had to call the game due to time and others having to leave, I think they were able to get in only four turns each. We were going to leave it up and pick up next week, yet I had plans for the campaign in the weeks to come and just called it later in the week. Oh, the grumblings I heard as everyone said 'they got hosed!' They will get over it. As I knew the Lizardmen were going to rout on their turn and seeing the battle as it stood, I saved all quite a bit of time.
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| Goblins on the March, with skinks! |
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| Charge of the Cold-Bloods! |
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| Hold the Line! |
We still haven't rolled for the injuries for the Lizardmen as of the writing of this post. There may be a big change in the Power Ratings. The Temple Guardians did have at least fives losses with one of them being the new Hired Sword Ogre Bodyguard, the cursed one...
Sunday, June 16, 2013
Mordheim Warbands
We have been on another hiatus since June began. More real life has interrupted us. We are planning on resuming on the 29th of June. Since then I have taken a few pictures of some of the warbands that are involved. Most of these are the NPC warbands, except for the Night Goblins. That band belongs to my wonderful wife. So you know, the photos were taken with my iPhone so they may not be the best.
As for making the warbands, I make a generic list to start then proceed to create the warband. I always over make models to cover for WYSIWIG or injuries along the way. So you will see the Undead has four Dregs, but you can only have three in your band. Also, if you don't like how a particular weapon type performs, you can switch it out for one of the extras that have been created.
As for painting, all but the Elves and the Goblins have been done in the last 6 months to a year. I follow the same simple process of base, wash, then highlight with the base again. I will also add some extra highlights here and there or an extra wash if I want it to be darker or have a different tint to it. The dwarves were exceptionally easy as they are mostly armor and hair. Send me questions if any.
As for making the warbands, I make a generic list to start then proceed to create the warband. I always over make models to cover for WYSIWIG or injuries along the way. So you will see the Undead has four Dregs, but you can only have three in your band. Also, if you don't like how a particular weapon type performs, you can switch it out for one of the extras that have been created.
As for painting, all but the Elves and the Goblins have been done in the last 6 months to a year. I follow the same simple process of base, wash, then highlight with the base again. I will also add some extra highlights here and there or an extra wash if I want it to be darker or have a different tint to it. The dwarves were exceptionally easy as they are mostly armor and hair. Send me questions if any.
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| Dwarf Treasure Hunters (wife's new warband?) |
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| Beastmen Raiders |
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| The Undead. The Dregs are on the level before the Vampire. |
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| The Possessed. The Chaos Warrior hired sword alongside Father Rex. |
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| Night Goblins. A bit blurry upon second glance |
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| The Shadow Elves |
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| Coach for the Stagecoach Ambush scenario. |
Sunday, May 12, 2013
Checkerboards
circle with bleached bone on the bottom and an eight box pattern checkerboard on top. To show this I painted the markings on their right knee. I know now its supposed to their left knee. Anyway, for the guys without knee pads where do I paint the markings? I decided to put it on their backpacks. Here are the steps I used.
Then using a micron pen I drew in a line between the two colors.
Then I split it in half across the top. I also marked approximately halfway again where I want the next vertical line to be. Connecting the dots is easier than trying to do it freehand.
Using the same technique I drew in another horizontal line. Next I marked every other space to be blacked out. I used the pen for some spots and painted in the larger spots.
Here is what a Micron pen looks like. I used the smallest tip I could find.
In this picture you can see the Sgt with the backpack and the troops with the knee pads done in the same style.
Using these steps you can create a checkerboard pattern anywhere you need and use differing colors of needed.
In addition the pen is great for filling in deep spaces such as armor joints or even for eyes. Since they come in other colors I have used them for the joints on my Grey Knights using a blue pen.
Monday, May 6, 2013
Mordheim Week Seven
We are now halfway through our campaign. Many of the map hexes are now occupied and the NPC warbands are being squeezed out. From here on, there will be many player versus player battles taking place. I am afraid there may be some bad feelings to grow as the players re-battle each other. Especially as warbands begin to separate themselves in ability and might. As the Campaign Organizer, I have to limit that and nip it in the bud as quickly as possible.
Not all warbands are created equal. The Night Goblins of my wife are fighting an uphill battle every week. Knowing ahead of time they were created mainly as an NPC warband, she bravely chose to lead them. They really are held back monetarily by the Fanatic, and the low stats they all have. I didn't even mention the Animosity rule that she has come across several times at bad moments. She did hire a Black Orc and he has mitigated some of the damage, still low strength, short range, and lots of early casualties have hampered here fromt he start. On the other hand there is the Shadow Warriors. They are very expensive, low numbered, and have high stats but have trouble wounding. It doesn't' really help that many of the scenarios have few buildings, but there are many open ranges for them to shoot across. I really have not bought into the Shadow Elves being overpowered. They still have a strength and toughness of three unable to get crossbows, halberds, flails, etc. Finally, the Pit Fighters also suffer from some of the same problems of the Elves, very expensive and low numbers. Now they do have great benefits from being in buildings. Yet they are hard to find in Empire in Flames. Even so, their low numbers really hamper them no matter their elite status.
We are taking off the month of May. Some of us have to deal with real life. In the down time, I am painting up some more Hired Swords and some more terrain that I have plans for. I have told the players what the next three scenarios are: Wild Wood, Stagecoach Ambush, and Last Order. I have plans to take photos of the NPC warbands to post in the upcoming weeks.
| Defend the Find: Classic Mordheim scenario with lots of buildings. The 'find' is the central pond not the building. |
Thursday, April 25, 2013
Mordheim Week Six
We have concluded our sixth week. There are another eight scheduled missions to go. We have one more session with the three current missions (Warmachine, Bounty Hunting, Defend the Fine) before we take a month-long hiatus. Real life is stepping in for most of the month of May. This works out fine for me. It lets me set up some more terrain items, build more scenario pieces, and apparently more Hired Swords
Speaking of which, I am supplying the Hired Swords that are available. I have many, if not most, of the standard Hired Swords that are out there, painted and ready to go. The main ones being seen are the Tilean Marksman and the lycanthropic Ogre Bodyguard. The other ones available are found in the first Town Cryer. Since there are a limited supply of Hired Swords, I have incorporated a bidding system for them. I have the players send me their single bid. It must be at least the minimum required to hire the guy. The highest bidder then gains their services at standard upkeep prices. If for whatever reason a warband has to drop the Hired Sword, I keep the stats and make them available for other warbands.
I understand that not every campaign manager can provide the Hired Swords for all players or even NPC warbands. Why do I do this? Why not just have the players go at it? I am trying to get a narrative to the whole campaign. If for some reason an NPC warband starts to grow into a real nemesis for the players they may get a real desire to avoid/destroy the warband. This can also give me a branch to follow and cultivate as well when it comes to the campaign. It also gives the players a chance to try out another warband that may be different from their own. Player X may get tired of running a 'shooty' warband and see what it's like to use a close combat oriented warband. In addition, I am rotating the opponents, the players and the warbands. Everybody will play against everybody at least once, NPC warbands too. Although, the Reiklanders have been retired, so not everyone got to play them. It can get to be really frustrating or boring to play against the same opponent every turn. Unfortunately, the map is filling up with player victories, and the unclaimed NPC locations are dwindling fast. Soon, the players will be going up against each other weekly. We are about half way through the campaign. I do have some particular missions that will have everyone involved.
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| Bounty Hunting Mission: Next time, I would not use Forest area terrain...Just trees |
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